Can you (devs) be more clear about pimp fights (over hoes)(against AI or against other players)? There's absolutely nothing that i as a player can see to judge wether i'm going to have any chances. It's frustrating and takes away from the fun. Not to mention that there's absolutely no numbers whatsoever to even understand why the fight went that way and not the other way (the damage says 0 things about its origin). The only thing you can do to win such a fight is to just get better (to an unknown point, because nothing shows you how much 'muscles' you should get). Please fix this somehow, otherwise it's a pure luck thing, and luck is not really a game, it's just a random thing, unless you can at least see the chances of success or something similar. Though i'd wish to see a fully made minigame for a fight, not just "you lost health, now you're dead". Make it sort of like a soccer game, e.g. make it into a game, not into just a numbers vs numbers thing (with no options and no chances of sudden success). Come on, the're not so many minigames anyway, try it out, make some prototype of the fight, let us test it. Seriously, current representation of the fight is silly. Thanks for reading though.